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The Foundry Nuke Studio

Node based compositing for feature and episodic visual effects, packaged with the conform, review and timeline tools of the Studio tier.

Version17.0v4
PublisherThe Foundry
Size2.68 GB
Refreshed1 week ago
Downloads148,111
Rating4.8 out of 5, 4,918 votes

Overview

Nuke is the compositor most feature and episodic visual effects work passes through, and the reason is the node graph. Where a layer based compositor forces a linear stack, a node tree makes the flow of every image explicit, branches cheaply, and lets a script be read by someone who did not build it. On a shot with a hundred elements, that readability is not a nicety, it is the difference between a script that can be handed over and one that cannot.

The core toolset covers the whole compositing problem: keying with multiple algorithms for different plate conditions, roto and roto paint with tracked splines and open splines, planar and point tracking, camera tracking, lens distortion solve and reapply, colour correction across a full linear pipeline, deep image compositing that resolves holdouts by depth rather than by matte, and a 3D system with geometry, cameras, lights and a scanline and ray traced renderer.

This package covers all three tiers. Nuke is the base compositor, NukeX adds the camera tracker, the furnace toolset for motion estimation, denoise, lens distortion and the model builder, and Nuke Studio adds the timeline: conform against an edit, multi shot management, review with annotations, and export templates that push shots out to artists and pull the finished versions back into the cut.

Everything is scriptable. The Python interface reaches every node and every knob, gizmos package a node group into a reusable tool, expressions link knobs across the tree, and the whole thing integrates with the pipeline software a facility already runs. For a small studio the practical value is that the same application handles the shot work, the conform and the review session, without an export between any of them.

Key Features

  • Node based compositing graph with branching, cloning, groups and reusable gizmos
  • Multiple keying algorithms covering clean bluescreen and difficult practical plates
  • Roto and roto paint with tracked splines, open splines and per point motion
  • Planar tracking, point tracking and 3D camera solving with lens distortion handling
  • Deep image compositing resolving holdouts by depth rather than by matte
  • 3D system with geometry, cameras, lights, scanline and ray traced rendering
  • Furnace motion estimation toolset for retiming, denoise and clean up
  • Timeline conform against an edit with multi shot management and versioning
  • Review with annotations, comparison and export templates for shot round trips
  • Full Python scripting reaching every node and knob for pipeline integration

What Changed in This Build

  • Faster graph evaluation on scripts with several thousand nodes
  • Improved keyer edge handling on compressed and noisy plates
  • Timeline conform matches against a wider set of edit exchange formats
  • Viewer playback smoother on high resolution image sequences

System Requirements

ProcessorIntel or AMD 64-bit with AVX2, 8 cores or more strongly recommended
Memory32 GB minimum, 64 GB for feature resolution work
GraphicsGPU with 8 GB VRAM and current drivers for accelerated nodes
Storage12 GB for install plus very fast storage for image sequences
Display2560 x 1440 or higher, colour calibrated preferred

Release Details

Full titleThe Foundry Nuke Studio
Version string17.0v4
PublisherThe Foundry
CategoryVideo Editing
LicenceStudio tier including Nuke, NukeX and Nuke Studio
PlatformWindows 10 and 11, 64-bit
Interface languageEnglish interface
Archive size2.68 GB
Mirrors4 active, all reporting online
Listedrefreshed 1 week ago, checked again 40 minutes ago

Installation Notes

  • Work from image sequences on fast local storage. A network share will bottleneck the viewer long before the processor does.
  • Set the colour management configuration before starting a project. Changing it later reinterprets every read node in the script.
  • Keep gizmos in a shared plugin path rather than embedding them, otherwise a script opened elsewhere arrives with missing nodes.

Before You Start

Read the notes above before running setup. Most of the problems people write in about are covered there, and almost all of them come down to an older version of the same software still being installed, a graphics driver that predates the release, or a security suite quarantining part of the package mid install.

There is no archive password on this or any other entry in the library. If something you downloaded elsewhere claims to come from here and asks for one, it did not come from here. Nothing on this site is behind a survey, a shortener or a countdown either.

If the entry does not match what the page describes, say so on the contact page and include the version string from the release details table. Reports naming a specific version get checked first because the checker can reproduce them straight away.

Frequently Asked

What is the difference between the three tiers?

The base compositor is the node graph and core tools, the extended tier adds camera tracking and the motion estimation toolset, and the Studio tier adds the timeline, conform and review.

Does it need a fast GPU?

Many nodes are accelerated and benefit considerably, but the graph evaluates on the processor, so cores and memory matter just as much.

Can it open scripts from earlier versions?

Yes. Scripts are forward compatible, though nodes introduced in a newer release will not appear when opened in an older one.

nukefoundrycompositingvfxnode based

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